After quite some time languishing in limbo I’ve finally commited to a system to use for my products.  The recent release of the Advanced Edition Companion by Goblinoid Games will allow me to create the adventures that I’ve always wanted to.

The release of this adventure and associated primer will be in the next or so as playtesting completes.

ll_whispers_front

Back cover blurb:

Autumn approaches and in the small village of Chatham preparations for the Festival of the Twelve are well underway. The arrival of a group of traveling mummers is first seen as a boon but their arrival portends something dark. Can the heroes stop this evil and halt the corruption that is about to be unleashed upon the land?
SR1—Whispers in the Dark is a village and wilderness based adventure for 1st-3rd level characters. The adventure also details the village of Chatham, a remote village on the border of the Three Kingdoms. Chatham can serve as a useful starting point for further adventures in the Realms of Eldrath campaign setting or can easily be inserted into your personal campaign.
Whispers in the Dark is the first adventure in a trilogy entitled—The Shadow’s Rise but can be played individually or as part of the series.

This video made me giggle – now that my son has finally put together my Brettonian box for me (and he’s finishing his orc/gob army) I’ll finally be able to play…someday :)

My Dark Elf army is the greatest power for evil! from Flyweight Films on Vimeo.

Natural Twenty Games wishes you and yours a Merry Christmas and a Happy New Year!  Look for a more active Natural Twenty Games in 2010 as we finally release our Realms of Eldrath setting for Savage Worlds and True20!

This is my third and fourth map I’ve made using ProFantasy Campaign Cartographer 3.  These are the work-in-progress versions and have been cleaned up using Adobe Elements 7 and a Bamboo Graphics pad.

The past few months have been ultra busy at my day-to-day job. A project kicked off where my commitment was only supposed to be 5-10% for 4-6 weeks and it’s turned into 110% over that same time period. Slight miscalculation by the project management team :) .

Some design decisions that I’m coming up to regarding RoE:

Humancentric

The Realms will be humancentric vs. many fantasy races. The Savage Worlds, True20 and Fantasy Craft lines actually support the idea rather well.

Smaller Scale

Adventures will not be world-spanning, plane hopping jaunts. The focus will be on the village, barony, fief, etc. I really want to give the game master a solid framework to hang his campaign off of.

Views of Magic

Magic will be viewed with suspicion by most normal folk.  The Ordo Arcanum will wield some power but it won’t be blatant and magic and some of the orders of The Church of the Twelve will definitely clash.

The Church of the Twelve

The Church will have a strong influence on the day to day life of Eldrath.  Since it is based upon interpretations of man it will also have its own flaws and faults.

More to come later!